Flow Party is a game behavior creation framework that shares similarities with Coroutines, Hierarchical State Machines, and Behavior Trees, but with key differences. It offers higher performance, execution control, and zero garbage (almost) compared to Coroutines. It also provides simple state machines, scalability, and first-class integration compared to Hierarchical State Machines. Additionally, it is simpler, more readable, and more expressive than Behavior Trees. Flow Party includes a range of built-in flows, such as ForSeconds, Forever, and Sequence, and can be used to create NPC AI behaviors, schedule actions, sequence events, and more.
Requires Unity version 2022.3 or newer.





