Agent Character Rigged for Unity

This package includes a fully rigged character model in an agent uniform, designed for use in Unity projects. The model is configured for a built-in render pipeline, but materials for other pipelines (URP, HDRP) are also included. The package also includes two C# scripts: CharacterSetup.cs and NicePictures.cs, which allow for easy animation selection and material changes. The model has 12 meshes/prefabs, 19 textures, and 30 PBR materials. It is built to real-world scale (cm) and has no errors in geometry or UV mapping.

Rigged: Yes, to Humanoid: Yes, Morph-targets: 52 ARKit facial Blendshapes, Animated: Yes, Cloth Simulation: No, Number of Animations: 9, Animation types: In-place, Number of meshes/prefabs: 12/13, UV mapping: Yes, Number of scripts: 2. Geometry: Man (85,031 vertices, 124,648 triangles, 62,325 poligons), Outfit (94,583 vertices, 186,796 triangles, 94,376 poligons). Number of PBR Materials: 30, Number of Textures: 19, Textures Resolutions: 1024x1024 (Eyeball textures), 8192x8192 (other). Supported Development Platforms: Windows, Mac.

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