This package calculates and renders ambient occlusion into textures for any 3D mesh. Key features include:
High-quality AO rendering
Easy to use interface
AO can be baked into the albedo (diffuse) texture
Support for baking from one set of UV coordinates to another
Note: This package is designed for texture-based AO baking. If you prefer vertex-based AO baking, consider alternative tools.
The package allows for high-quality AO rendering and provides an easy-to-use interface. It supports baking AO into albedo textures and can handle UV coordinate transformations. This package is ideal for texture-based AO baking.





