This package calculates ambient occlusion for any mesh and stores the result in the mesh's vertex colors. It's easy to use, fast, and allows you to choose the vertex channel to use (RGBA). You can also adjust the range and strength of the effect. Note that the accuracy of the result depends on the mesh's vertex count and triangles layout.
The package's accuracy is influenced by the mesh's vertex count and triangles layout. For higher precision, consider using the Ambient Occlusion Texture Generator package instead.





