Animal Controller: A Modular Character Controller

The Animal Controller is a powerful animation framework controller that can be used for any creature or humanoid character. It's based on scriptable architecture, making it modular and customizable to fit the unique needs of your projects. With over 100 tools included, you can tackle any situation without writing a single line of code. The controller is based on states, modes, and stances, allowing for seamless customization and a cohesive character experience.

States are animations that contain certain logic and cannot overlap each other. Modes are animations used while a state animation is playing. Stances are animations that change the way states look. By combining these features, you can create a character controller with a high level of customization.

The Animal Controller is compatible with Unity 6 and requires some Unity packages to work properly, including Cinemachine 2 or 3, Unity Input System, Shader Graph, Spline tools, Text Mesh Pro, and AI Navigation.

Key features include:

  • Modular system based on scriptable states
  • Stance animations
  • Activation zones
  • Platforms logic
  • Terrain alignment
  • Event system based on scriptable objects
  • Mobile ready
  • Compatible with Rewired
  • Scriptable variables
  • Stats (health, stamina, air)
  • Head look at
  • Nav mesh AI control
  • Point & click
  • Mesh changer
  • Material changer
  • Pick up drop logic
  • Blendshapes/morphs manager
  • Scalable control
  • Steps manager
  • Effect manager
  • Respawner & check points
  • Gravity changer
  • Brain AI
  • Clean and easy-to-read animator
  • Full C# source code provided

The Animal Controller is a powerful tool for creating complex character animations and behaviors, and is suitable for a wide range of projects, from games to simulations and more.

The Animal Controller is built on a modular system based on scriptable states, allowing for easy customization and extension. It includes a range of features, such as stance animations, activation zones, platforms logic, terrain alignment, and an event system based on scriptable objects. The controller is also mobile ready and compatible with Rewired, and includes features such as scriptable variables, stats, head look at, nav mesh AI control, and more. The full C# source code is provided, making it easy to customize and extend the controller to fit your specific needs.

Animal Controller: A Modular Character Controller - Asset Store

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