BlitzRig: Procedural Lightning and Thunder for Unity

BlitzRig is a Unity package that allows you to create realistic lightning and thunder effects in your projects. It features a range of capabilities, including:

  • Runtime mesh generation
  • Support for any material, including HDR colors
  • Basic HDR color material and vertex color material
  • Various arc generation algorithms
  • Branching and customization options
  • Gradient support

With BlitzRig, you can create highly customizable lightning and thunder effects that can be tailored to your specific needs. However, please note that the Bloom post-processing effect is required for the lightning to appear as intended.

For support and technical advice, join our Discord server.

BlitzRig is a procedural solution that generates mesh at runtime, allowing for highly customizable lightning and thunder effects. It features 18+ parameters for customization and supports gradients. The package includes a basic HDR color material and a vertex color material that can produce HDR colors.

BlitzRig: Procedural Lightning and Thunder for Unity - Asset Store

πŸ€– Chat with AI

AI is typing

Suggested Posts

Procedural Lightning for Unity

Procedural Lightning for Unity Thumbnail

Procedural Texture and Terrain Generator for Unity

Procedural Texture and Terrain Generator for Unity Thumbnail

Realistic Lightning System for Unity

Realistic Lightning System for Unity Thumbnail

Dynamic Sky and Weather System for Unity

Dynamic Sky and Weather System for Unity Thumbnail

TileWorldCreator 3: Procedural Map Generation for Unity

TileWorldCreator 3: Procedural Map Generation for Unity Thumbnail

GPU Grass: Fast and Efficient Grass Rendering for Unity

GPU Grass: Fast and Efficient Grass Rendering for Unity Thumbnail