BlitzRig is a Unity package that allows you to create realistic lightning and thunder effects in your projects. It features a range of capabilities, including:
- Runtime mesh generation
- Support for any material, including HDR colors
- Basic HDR color material and vertex color material
- Various arc generation algorithms
- Branching and customization options
- Gradient support
With BlitzRig, you can create highly customizable lightning and thunder effects that can be tailored to your specific needs. However, please note that the Bloom post-processing effect is required for the lightning to appear as intended.
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BlitzRig is a procedural solution that generates mesh at runtime, allowing for highly customizable lightning and thunder effects. It features 18+ parameters for customization and supports gradients. The package includes a basic HDR color material and a vertex color material that can produce HDR colors.
BlitzRig: Procedural Lightning and Thunder for Unity - Asset Store





