This package is an advanced Noise Library and Procedural Texture and Terrain Generator for Unity. It can be used for a variety of tasks, including:
- Generating procedural textures and bumpmaps
- Creating heightmaps for Unity Terrain and lightmapped versions
- Generating Flowmaps and Slopemaps
- Creating planet maps for TOZ Planet Renderer
- Deforming mesh objects
- Generating 3D volume textures
- Creating Perlin, Billow, Ridged, Voronoi, and other types of noise with a nearly infinite range
The package also allows for saving generated noise into a NoiseMap for caching and other purposes.
Key features include:
- Generating heightmaps for Unity Terrain and custom lightmaps
- Deforming mesh objects
- Generating Procedural Textures, FlowMaps, SlopeMaps, and BumpMaps
- Generating 3D volume textures
- Creating nearly infinite noise using a variety of fast noise generators
- Saving generated noise into a NoiseMap for caching
Procedural Texture and Terrain Generator for Unity - Asset Store





