The C# Toolkit for Unity is a collection of carefully crafted tools to help you streamline your project's codebase. It includes a range of utilities and frameworks to simplify your development process, allowing you to focus on game and gameplay design rather than code design.
Key features of this toolkit include:
- Core utilities: extension and utility functions to speed up programming work and reduce boilerplate code
- Dependency injection: keep your code clean and organized by removing tightly coupled design patterns
- Runnables: avoid the MonoBehaviour and GameObject runtime tax for objects that only need update or coroutine functionality
- State machines: use the state machine design pattern with a quick, easy, and robust setup
- JSON and XML serialization: serialize data to and from JSON and XML formats with support for saving type information
- HTTP: easily create request and response objects for web requests and web APIs
- Photon - WebRPC Extensions: create and send requests over Photon's network using the WebRPC feature
This toolkit is designed to be easy to use and integrate into your existing projects. It includes a range of features to help you keep your codebase clean and efficient, including extension and utility functions, dependency injection, runnables, state machines, and more. The toolkit is built with Unity and C# and is designed to be flexible and customizable.





