The Collider Profiler is a powerful, editor-only visualization tool that renders real-time collider overlays, labels, and statistics directly in the Unity Scene View. It provides immediate insight into collider complexity and distribution across your environments, making it easy to debug mesh-heavy areas, verify layout setups, and prepare for optimization passes.
Key features include:
- Real-time collider visualization with wireframe bounding boxes and smart labeling
- In-editor HUD for collider stats, showing total collider counts by type
- Customizable visuals, including box color, label color, and label offset
- Editor-only execution, keeping your builds clean and runtime untouched
Whether you're a developer, level designer, or performance optimizer, the Collider Profiler helps you take full control of your scene's physics setup and optimize your game or application for better performance.
Real-Time Collider Visualization:
Draws wireframe bounding boxes around all Collider components in the scene.
MeshColliders show actual vertex counts, while primitive colliders (Box, Sphere, Capsule) display smart estimations for quick profiling.
Smart Labeling:
Every collider is labeled with its type and either an actual or estimated vertex count:
- MeshCollider: shows real sharedMesh.vertexCount
- BoxCollider: estimated ~8 verts
- SphereCollider: estimated ~42 verts
- CapsuleCollider: estimated ~64 verts
In-Editor Collider Stats HUD:
A live, floating UI box in the top-left corner of the Scene View shows total collider counts by type (Box, Mesh, Sphere, Capsule, Other).
Customizable Visuals:
Tweak box color, label color, and label offset directly from the Editor Window.
Editor-Only Execution:
Profiler visuals are only active when the window is open, keeping your builds clean and runtime untouched.
Collider Profiler: Visualize and Optimize Your Scene's Physics - Asset Store




