Collider Profiler: Visualize and Optimize Your Scene's Physics

The Collider Profiler is a powerful, editor-only visualization tool that renders real-time collider overlays, labels, and statistics directly in the Unity Scene View. It provides immediate insight into collider complexity and distribution across your environments, making it easy to debug mesh-heavy areas, verify layout setups, and prepare for optimization passes.

Key features include:

  • Real-time collider visualization with wireframe bounding boxes and smart labeling
  • In-editor HUD for collider stats, showing total collider counts by type
  • Customizable visuals, including box color, label color, and label offset
  • Editor-only execution, keeping your builds clean and runtime untouched

Whether you're a developer, level designer, or performance optimizer, the Collider Profiler helps you take full control of your scene's physics setup and optimize your game or application for better performance.

Real-Time Collider Visualization:

Draws wireframe bounding boxes around all Collider components in the scene.

MeshColliders show actual vertex counts, while primitive colliders (Box, Sphere, Capsule) display smart estimations for quick profiling.

Smart Labeling:

Every collider is labeled with its type and either an actual or estimated vertex count:

  • MeshCollider: shows real sharedMesh.vertexCount
  • BoxCollider: estimated ~8 verts
  • SphereCollider: estimated ~42 verts
  • CapsuleCollider: estimated ~64 verts

In-Editor Collider Stats HUD:

A live, floating UI box in the top-left corner of the Scene View shows total collider counts by type (Box, Mesh, Sphere, Capsule, Other).

Customizable Visuals:

Tweak box color, label color, and label offset directly from the Editor Window.

Editor-Only Execution:

Profiler visuals are only active when the window is open, keeping your builds clean and runtime untouched.

Collider Profiler: Visualize and Optimize Your Scene's Physics - Asset Store

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