Corpus is a powerful tool for creating and managing complex game systems. It allows you to store data into a data structure representing a body, composed of body parts and organs. Each body element can store various data values of supported types. Body modules operate on this layout, storing values and firing events, which can be set up in the editor or extended for custom control.
With Corpus, you can create multiple body layouts, edit them using the built-in body builder editor window, and store varying amounts of data about each instance. This data structure framework enables you to replicate common game systems and even create new ones.
Corpus supports storing the following data types:
- Unity Object
- String
- Float
- Int
It also ships with the following body modules:
- Health
- Temperature
- Status
- Conditions
Corpus extensively utilizes Unity's UI Toolkit.
You can create multiple body layouts, each representing a different type of body. The body builder editor window allows you to create and edit each body layout specifically. Corpus supports storing various data types, including Unity Object, String, Float, and Int. It also includes several body modules, such as Health, Temperature, Status, and Conditions. Corpus is built on top of Unity's UI Toolkit.





