The UMVCS architecture framework is a Unity-specific implementation of the Model-View-Controller-Service paradigm. It is designed to be used with Unity's MonoBehaviour system. The framework consists of four main components: Model, View, Controller, and Service. Each of these components extends MonoBehaviour, providing a structured approach to game development. The framework comes with both advantages and disadvantages. To get started, run the included sample scene to see the framework in action, and then inspect the code to learn more. Documentation is available in the package, including a README file and a documentation text file.
Configuration:
- Unity Target: Standalone MAC/PC
- Unity Version: 2021.x or higher
- Unity Rendering: Any
- Unity Aspect Ratio: Any
External Dependencies: None





