Crowded: Dynamic Crowd Simulation for Unity

Crowded is a versatile crowd simulation system that allows you to quickly and easily populate your environment with moving NPCs. It's perfect for adding life to any project, whether it's a bustling city, a busy theme park, or a futuristic space station. With Crowded, you can integrate any 3D character model into your crowd, set up waypoint-based movement, and control how individuals spawn and interact within the system. It's fully compatible with Unity's built-in NavMesh, ensuring smooth AI pathfinding while keeping performance optimized.

Key Features:

  • Dynamic Waypoint System
  • Flexible Spawning Options
  • Supports Any 3D Model
  • Seamless Unity NavMesh Integration
  • Optimized for Large Crowds
  • Supports Multiple Crowd Groups
  • Cross-Platform Compatibility
  • Supports All Render Pipelines

How Crowded Can Be Used in Your Game:

  • Open-World Cities & Towns
  • Sports Events & Arenas
  • Theme Parks & Public Spaces
  • Sci-Fi & Fantasy Worlds
  • Cinematic Cutscenes & NPC Traffic

How It Works:

  • Create & Configure Your Crowd Members
  • Build Your Route System
  • Set Up a Crowd Spawner
  • Run Your Scene & Watch the Crowd in Action!

Optimized Performance for Large Crowds:

  • Built for performance and scalability
  • Staggered spawning, efficient pathfinding, and batched processing
  • Realistic crowd behavior without performance spikes

Key Features:

  • Dynamic Crowd System
  • Waypoint-Based Navigation
  • Flexible Spawning System
  • NavMesh Integration
  • Event System
  • Supports Any 3D Character Model
  • Optimized for Large Crowds
  • Multiple Crowd Spawner Support
  • Looping & Branching Pathways
  • Works Across All Render Pipelines

Package Contents:

  • Scripts: Core crowd movement, spawner, and waypoint system scripts
  • Editor Tools: Custom Crowded Editor Window for waypoint and route management
  • Prefabs: Example Crowd Member, Spawner, and Waypoint prefabs
  • Demo Scene: Fully set up example scene showcasing Crowded in action
  • Documentation: Full documentation coming soon!

System Requirements:

  • Unity Version: 2022.1.23f and newer
  • Platforms: Windows, macOS, Linux, Android, iOS, WebGL, VR, AR, Console
  • Render Pipelines: Built-in RP, URP, HDRP
  • Dependencies: None (Works out of the box)
  • NavMesh Support: Unity's Built-in NavMesh
  • Third-Party Asset Compatibility: Works with external character models & animations

Crowded: Dynamic Crowd Simulation for Unity - Asset Store

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