Crowded is a versatile crowd simulation system that allows you to quickly and easily populate your environment with moving NPCs. It's perfect for adding life to any project, whether it's a bustling city, a busy theme park, or a futuristic space station. With Crowded, you can integrate any 3D character model into your crowd, set up waypoint-based movement, and control how individuals spawn and interact within the system. It's fully compatible with Unity's built-in NavMesh, ensuring smooth AI pathfinding while keeping performance optimized.
Key Features:
- Dynamic Waypoint System
- Flexible Spawning Options
- Supports Any 3D Model
- Seamless Unity NavMesh Integration
- Optimized for Large Crowds
- Supports Multiple Crowd Groups
- Cross-Platform Compatibility
- Supports All Render Pipelines
How Crowded Can Be Used in Your Game:
- Open-World Cities & Towns
- Sports Events & Arenas
- Theme Parks & Public Spaces
- Sci-Fi & Fantasy Worlds
- Cinematic Cutscenes & NPC Traffic
How It Works:
- Create & Configure Your Crowd Members
- Build Your Route System
- Set Up a Crowd Spawner
- Run Your Scene & Watch the Crowd in Action!
Optimized Performance for Large Crowds:
- Built for performance and scalability
- Staggered spawning, efficient pathfinding, and batched processing
- Realistic crowd behavior without performance spikes
Key Features:
- Dynamic Crowd System
- Waypoint-Based Navigation
- Flexible Spawning System
- NavMesh Integration
- Event System
- Supports Any 3D Character Model
- Optimized for Large Crowds
- Multiple Crowd Spawner Support
- Looping & Branching Pathways
- Works Across All Render Pipelines
Package Contents:
- Scripts: Core crowd movement, spawner, and waypoint system scripts
- Editor Tools: Custom Crowded Editor Window for waypoint and route management
- Prefabs: Example Crowd Member, Spawner, and Waypoint prefabs
- Demo Scene: Fully set up example scene showcasing Crowded in action
- Documentation: Full documentation coming soon!
System Requirements:
- Unity Version: 2022.1.23f and newer
- Platforms: Windows, macOS, Linux, Android, iOS, WebGL, VR, AR, Console
- Render Pipelines: Built-in RP, URP, HDRP
- Dependencies: None (Works out of the box)
- NavMesh Support: Unity's Built-in NavMesh
- Third-Party Asset Compatibility: Works with external character models & animations





