Jelly Sprites is a Unity package that allows you to convert static sprites into dynamic, physics-based sprites. With this package, you can easily add realistic soft body physics to your 2D game objects, making them bounce, stretch, and deform in response to physical forces. It supports both 2D and 3D physics systems and is compatible with Unity and 2D Toolkit sprites. The package includes a simple configuration system, allowing you to balance quality and performance, as well as a range of body configurations, including rectangular, circular, triangular, and grid shapes. You can also convert any Jelly Sprite to 'Free' mode for direct manipulation in the Scene View, and use the 'Attach Point' system to apply physics forces to child objects.
Works with Unity and 2D Toolkit sprites, supports 2D and 3D physics systems, simple configuration options, body configurations: rectangular, circular, triangular, grid, 'Free' mode for direct manipulation, 'Attach Point' system for child objects, full C# source code and example scene included.





