Efficient Mesh Combiner for Unity

This package provides a robust system for combining meshes in Unity scenes, reducing the number of batches rendered and potentially leading to significant performance improvements. It is designed to be easy to use, supporting all Unity render pipelines and versions, and can handle meshes with multiple sub-meshes and materials. Two scripts are included, offering flexibility in assigning meshes for combination. The system is also extensible, allowing for easy customization and expansion through code.

Easy to use: simply assign objects to combine and click a button to merge. Supports all Unity render pipelines and versions. Handles meshes with multiple sub-meshes and materials. Two scripts are provided: one for direct object assignment and one for assigning by parent object. The system is highly customizable and can be easily expanded through code.

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