The A* pathfinding algorithm is a widely used path search algorithm, but it can be slow and produce inefficient paths in complex scenes with many grids. This package addresses these issues by optimizing the A* algorithm to improve search efficiency and reduce the number of turns in the final path. The result is a faster and more efficient pathfinding system for your Unity projects.
Optimized A* pathfinding algorithm with improved search efficiency in large grids
Minimized path with reduced twists and turns
Easy to use and integrate into Unity projects





