Efficient Pathfinding for Unity

The A* pathfinding algorithm is a widely used path search algorithm, but it can be slow and produce inefficient paths in complex scenes with many grids. This package addresses these issues by optimizing the A* algorithm to improve search efficiency and reduce the number of turns in the final path. The result is a faster and more efficient pathfinding system for your Unity projects.

Optimized A* pathfinding algorithm with improved search efficiency in large grids

Minimized path with reduced twists and turns

Easy to use and integrate into Unity projects

Efficient Pathfinding for Unity - Asset Store

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