Advanced Gameplay Tags is a powerful tool for managing tags in your Unity project. Unlike Unity's internal tagging system, it enables you to assign multiple tags to a single Game Object and quickly find objects with specific tags. This system is designed for instanced Game Objects in Scenes or memory, and tags can be applied to Prefabs, but they will only be searchable after instantiation.
The system offers a range of features, including hierarchical tags, easy use, and full inspector integration. It also provides auto-generated enums for tags, human-readable serialization, and the ability to stack tags at runtime. The system is fully documented, making it easy to learn and use.
Features:
- Tag Game Objects with an unlimited amount of GameplayTags
- Hierarchical tags for grouping
- Easy to use
- Fast and efficient
- Extendable and customizable
- Full inspector integration
- Auto-generated enums from created tags
- Tags are serialized as human-readable strings
- Tags can be stacked on runtime
- Fully documented





