Instant Subscenes solves the problem of teamwork and level building in Unity by allowing designers, artists, and developers to work on the same portion of the game simultaneously. Key features include:
- Instant map creation and management
- Subscene addition and removal with 2 clicks
- Editor-only subscenes excluded from builds
- Volume-based and distance-based subscene loading
- Template creation and management
- Multiple map opening within the editor for open-world game development
- Renaming and more
All features are accessible through the Map Manager and Template Manager windows.
The package also includes code features such as:
- Source code included
- 1 method call to load maps additively or not
- 1 method call to unload maps
- Serialized editor data in JSON format
- MapAsyncOperation class for preloading, accessing loading progress, and checking completion
Instant Subscenes allows developers to create maps as collections of Unity scene assets, called subscenes, which can be loaded regularly or additively. Template data is saved in JSON format and can be easily managed.
The package includes the following technical details:
- All source code is included
- 1 method call to load maps additively or not
- 1 method call to unload maps
- Editor data is serialized in JSON format
- MapAsyncOperation class for preloading, accessing loading progress, and checking completion
- Template data is saved in JSON format
- Supports volume-based and distance-based subscene loading
- Supports multiple map opening within the editor
- Supports renaming and more





