This package provides a robust loading system for Unity, allowing you to easily manage scenes, open worlds, and single scenes. Key features include:
Scene Database: Organize scenes with a database, assigning titles and descriptions.
Scene Loader: Load and unload scenes asynchronously, with automatic insertion into the build.
Scene Portal: Load single scenes with a button click, unloading all opened scenes.
Checkpoint: Store and load checkpoints to resume gameplay from specific points.
Persistent GameObjects: Store and restore game objects across scenes.
Independent GameObjects: Enable game objects to move between scenes, useful for open worlds and NPCs.
Loading Screen: Display a customizable loading screen with progress and continue button.
Example scenes and full source code are provided, along with documentation and support resources.
Key features include:
- Organize scenes with a database
- Simulate game start on editor
- Load/unload scene async
- Update LightProbe cross scenes
- Checkpoint system
- Customizable Loading Screen with percentage and continue button
- Load Additive like OpenWorld, Single Scene, or Both
- Unity Events and events for callbacks
- Save GameObjects Position, Rotation, Scale and other data between scene
- Use Independent GameObjects for a Cross Scene Workflow





