This package provides a collection of time-saving features and helpers to streamline your project workflow. It includes a runtime console, extensions, and a grid library to help you focus on what matters most. Each sub-asset comes with documentation and demo scenes for easy understanding and customization.
The package offers the following features:
- Runtime console:
- Manage GameObjects and their Components
- Check and modify public variable values
- Call methods from any script on scene
- Explore the hierarchy and loaded scenes
- Modify game speed
- Extensions:
- Routines: predefined structures for common use cases
- ICollectables: methods for lists and arrays (last and random picks)
- Components: methods for destroying GameObjects, resizing SpriteRenderers, and more
- Grid library:
- Simple grid generator system with customizable conditions
- Basic agent behaviors
- Simple elements (buildings, decorations) for filling grids





