GODS is a powerful tool that allows you to manage and respond to changes in your game's data without complex object references or tightly coupled code. With globally accessible observable variables, lists, and hash sets, you can share data throughout your project, react to changes in real-time, and save your data using a flexible save slot system. Key features include:
- Observable Variables, Lists, and Hash Sets
- Observable Game Events and Listeners
- Scriptable Object-Based Architecture
- Reactive Event System
- Intelligent Tagging System
- Reference Tracking
- Flexible Save Management
- Customizable
GODS simplifies development, enables reactive systems, enhances debugging and testing, improves workflow efficiency, and supports scalability and flexible save management. With its intuitive inspector interface and customizable property drawers, GODS is designer-friendly and easy to use. The asset includes a well-documented user guide, full source code access, and a flexible save slot system with multi-user support, encryption, and screenshot capture.
GODS is compatible with Unity 2021.3 and higher, and has been tested on Unity 2021.1 and higher. It also supports Enter Play Mode Options, which can boost entering play mode speed by 50-90% depending on your project.
Globally Observable Data Structures (GODS) for Unity - Asset Store





