The Hitbox Editor is a versatile tool for creating and managing hitboxes in Unity projects. It allows you to set up hitboxes for various game objects, including characters, projectiles, and more. You can configure hitboxes as triggers or colliders, and create multiple types of hitboxes for different purposes, such as applying or receiving damage, or determining blockable attacks.
Supports 2D and 3D hitboxes, compatible with 2D sprites and 3D models, and can be used for non-character game objects like projectiles. Can be used to create multiple hitboxes with different functions, such as damage application, damage reception, and block detection.




