Local Global Illumination is a powerful tool that mimics real-world light bouncing to create a more realistic visual experience. It uses smart technology to capture and update lighting around your camera, creating a detailed map of light distribution in your scene. This information is then applied to make your environments pop, all for a tiny performance cost of 0.2ms per frame.
This package is perfect for indie games, projects that need realistic lighting without a performance hit, and any Unity app that could use a lighting facelift. It's easy to integrate, plays well with Unity, and makes your game look high-budget without the need for high-end hardware.
Local Global Illumination is a great addition to your Unity project, and it's ready to be paired with other OccaSoftware assets for even more impressive results.
The asset includes:
- Diffuse Convolution Shader
- Diffuse Irradiance Viewer Shader
- Local GI Include File
- Local GI Compute Shader
- Local GI Render Feature
- Environment Data class
- Irradiance Data class
- Local GI Handler component
- Common static data
- Assembly definition for namespaced OccaSoftware.LocalGI.Runtime
The demo includes:
- 2 Demo Scenes
- 8 Demo Materials





