Pulse Illumination: Advanced Screen Space Ray-Tracing for Unity 3D

Pulse Illumination is a Screen Space Ray Tracing solution for Unity 3D that provides a significant visual improvement to your scenes. This asset was created to enhance the visual fidelity of projects and is now available for other developers to use. Its intuitive settings allow for easy modification of its parameters, making it a powerful tool for achieving realistic lighting effects. Key features include changeable rendering resolution, HDR mode, multi-bounce ambient occlusion, and real-time global illumination.

Easy to implement and use, Pulse Illumination does not interfere with Unity's internal settings. It works with Deferred rendering, DirectX 11 and above, and does not depend on RTX GPUs. Recommended system requirements include at least 4, 6, or 8GB of VRAM, and enabling TAA from the Unity Post Processing Stack package to reduce noise. Tested on Windows, but compatible with other platforms. Note that it does not support VR or mobile devices.

Pulse Illumination: Advanced Screen Space Ray-Tracing for Unity 3D - Asset Store

πŸ€– Chat with AI

AI is typing

Suggested Posts

Erebus - Advanced Ray Tracing for Unity

Erebus - Advanced Ray Tracing for Unity Thumbnail

Magic Byte Render Pipeline: High-Quality Rendering for Unity 3D

Magic Byte Render Pipeline: High-Quality Rendering for Unity 3D Thumbnail

HTrace: World Space Global Illumination

HTrace: World Space Global Illumination Thumbnail

ShelterFX - Advanced Special Effects for Unity

ShelterFX - Advanced Special Effects for Unity Thumbnail

GPU Instancer Pro: Efficient Object Rendering for Unity

GPU Instancer Pro: Efficient Object Rendering for Unity Thumbnail

Sci-Fi Space Hub for Unity

Sci-Fi Space Hub for Unity Thumbnail