This package optimizes shadows for small objects in your Unity scene. It automatically culls shadows for objects that are too small or distant from the main camera, reducing draw calls and improving performance. The plugin is adjustable, allowing you to control the size and distance threshold for shadow culling. It supports Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) on Windows desktop, Android, iOS, and Universal Windows Platform/Xbox One. Note that it does not support skinned objects, but this may be possible with a custom request.
The plugin includes C++ code for iOS, allowing developers to compile the native plugin for other platforms. It is designed to work with large scenes and can be adjusted to suit specific project needs.




