Polygon Reducer is a user-friendly tool that simplifies mesh optimization. Simply drag the reduction slider to see your mesh transform in real-time. It works seamlessly in both the editor and at runtime.
Supports a wide range of Unity versions, render pipelines, and mesh types, including:
- All Long Term Support (LTS) versions of Unity
- All render pipelines: Built-In, URP, HDRP, and SRP
- Skinned models with animations
- Models with any number of submeshes
Key features:
- Preserves all mesh data: UVs, normals, tangents, bone weights, and more
- Low memory footprint
- Creates reduced meshes at runtime, eliminating the need for disk storage
Setting up LOD components is a breeze with Polygon Reducer. Simply clone the original mesh, add the Polygon Reducer component, and use the cloned object as a renderer on the LOD component.
Try Polygon Reducer today and enjoy a smoother gaming experience with more objects in your scene!
Supports:
- All Long Term Support (LTS) versions of Unity
- Built-in Render Pipeline, URP, & HDRP compatible
- Supports skinned models with animations
- Supports models with multiple submeshes
- Preserves all mesh data: UVs, normals, tangents, bone weights, and more
- Has a low memory footprint
- Creates reduced meshes at runtime - no need to store them in your disk!





