The PAID Multi-Material - Static Mesh & Collider Combiner is a powerful tool designed to help you optimize your static meshes in Unity. With this package, you can combine multiple meshes and colliders into a single, optimized mesh, reducing the number of objects in your scene and improving performance.
You can combine any number of meshes and materials, and the tool will automatically create a new mesh with the combined geometry. The combined mesh will retain its pivot point and orientation in the world, and you can save it as a prefab for easy reuse.
The package also includes a script that allows you to save the combined mesh as a prefab, either as destructive or non-destructive, or to disable the combined mesh without affecting the original meshes or materials.
The tool is compatible with HDRP, URP, and Standard pipelines, and supports Unity versions 2018.4 and later.
Tips for using the tool include:
- Be mindful of the vertices limit in Unity, as combining too many meshes can exceed this limit.
- Balance the number of combined meshes to optimize performance, as combining all meshes in the scene may not be ideal.
If you have any questions or comments, please don't hesitate to reach out.
The package includes a script that combines meshes and colliders, and a MeshFilter, MeshRenderer, and CombineMeshes script. The tool is compatible with HDRP, URP, and Standard pipelines, and supports Unity versions 2018.4 and later. The combined mesh will retain its pivot point and orientation in the world, and can be saved as a prefab.





