The Physics Character Controller is a powerful yet simple character controller based on the Unity physics system. It allows for easy interaction with the physical environment, movement, and collision with objects. The package is designed to accommodate both simple plug-and-play solutions and custom modifications. It includes a prefab folder with core components, sample scenes, and multiple obstacle meshes. The main features include basic character movement, camera solution, capsule-based collision, and support for rigidbody interaction and specific layers.
The package uses the new Unity Input System and Cinemachine, but can also work with custom camera solutions. It is recommended to install the new input system and Cinemachine before importing the package.





