This package is built on top of Unity's 2D Sprite, 2D Tilemap Extras, and 2D Tilemap Editor packages. To achieve the best results, follow the instructions in the documentation and ensure your rule tiles are in the correct shape and have specified tilling rules. The documentation and community support are available for further assistance.
Key features include generating tilemaps with different biomes, creating infinite tilemaps that cover the entire world, using seeded settings for consistency, and automatically placing objects on the tilemap.





