ProtoGrid - Customizable Grid for Blockout and Prototyping

ProtoGrid is a shader that provides essential features for controlling and customizing grids, making it suitable for prototyping and large-scale level design blockout. It includes a set of texture resources for creating varied and unique grids. The tool is compatible with additional tools like ProBuilder.

Key features include:

  • Control and flexibility in grid positioning and scaling
  • Ground and wall distinction with customisation parameters
  • Slope tolerance feature for matching character abilities with the grid
  • Grid size adjustment according to Unity unit value
  • Fully customizable shader with a custom material inspector
  • Over 30 pre-made materials and 90+ texture resources

ProtoGrid is built for Unity 2021.3.11 or higher, and is compatible with URP and HDRP 2020.3 or higher. To use the shader, import the COMMON_ProtoGrid folder and your chosen render pipeline folder.

Supported Version: Built In 2021.3.11 or Higher (!! SHADER GRAPH NEEDED !!), URP & HDRP 2020.3 version or Higher

All you need is to import 2 folder:

  • COMMON_ProtoGrid that contain all textures & subgraph that are common to both all versions. You must have to import this folder to have the Grid shader work.
  • YourRenderPipeline_ProtoGrid you don't need to import the other pipeline folder.

For the Built In version you need to install Shader Graph that through the package manager (in Unity Registry)

ProtoGrid - Customizable Grid for Blockout and Prototyping - Asset Store

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