ProtoGrid is a shader that provides essential features for controlling and customizing grids, making it suitable for prototyping and large-scale level design blockout. It includes a set of texture resources for creating varied and unique grids. The tool is compatible with additional tools like ProBuilder.
Key features include:
- Control and flexibility in grid positioning and scaling
- Ground and wall distinction with customisation parameters
- Slope tolerance feature for matching character abilities with the grid
- Grid size adjustment according to Unity unit value
- Fully customizable shader with a custom material inspector
- Over 30 pre-made materials and 90+ texture resources
ProtoGrid is built for Unity 2021.3.11 or higher, and is compatible with URP and HDRP 2020.3 or higher. To use the shader, import the COMMON_ProtoGrid folder and your chosen render pipeline folder.
Supported Version: Built In 2021.3.11 or Higher (!! SHADER GRAPH NEEDED !!), URP & HDRP 2020.3 version or Higher
All you need is to import 2 folder:
- COMMON_ProtoGrid that contain all textures & subgraph that are common to both all versions. You must have to import this folder to have the Grid shader work.
- YourRenderPipeline_ProtoGrid you don't need to import the other pipeline folder.
For the Built In version you need to install Shader Graph that through the package manager (in Unity Registry)
ProtoGrid - Customizable Grid for Blockout and Prototyping - Asset Store





