This package provides a simple and efficient way to optimize GameObjects at runtime. It replaces the built-in Static functionality and merges suitable meshes to reduce rendering overhead. Compatible with Unity 2019 or later and supports URP (Universal Render Pipeline). Note that it is not compatible with HDRP (High Definition Render Pipeline) as it already has similar functionality. The package is also SRP (Scriptable Render Pipeline) friendly.
Key benefits include:
- Easy to use
- Runtime optimization
- Single script solution
The package uses Runtime Mesh Combine and Shader RenderQueue to achieve optimization. This results in improved performance and reduced rendering overhead.





