This package is a lightweight tool designed to improve game performance by converting terrains to optimized mesh prefabs. It offers several features, including adaptive mesh, mesh splitting, and up to 4 levels of detail (LODs), making it suitable for low-end platforms. The tool also supports XZ displacement, holes, and various material variants, and can be used in Standard RP, Universal RP, and other render pipelines. Note that tree and detail export are not currently supported.
Key features include:
- Export terrain as mesh prefab with all necessary components (Renderer, Material, Collider, LOD, etc.)
- Adaptive mesh that adjusts to height map complexity
- Mesh splitting to avoid vertex limits
- Up to 4 LODs for seamless transitions
- XZ displacement for non-uniform vertex offset
- Holes support with polygon cutting and edge emphasis
- Hard and smooth normals for low poly and stylized shading
- Merge UV for sharp color
- 2 material variants: splat textures and albedo/metallic maps
- Runtime conversion using the TerrainToMeshConverter class
Supported render pipelines: Standard RP, Universal RP, and others (with material binding setup)
Requirements: Unity 2020.3+
Package dependency: Mathematics (com.unity.mathematics)





