The Runtime Navmesh Baker is a Unity package that allows you to generate Navmesh for AI pathfinding at runtime. This means you can create dynamic Navmeshes without pre-calculating them in edit mode. It's perfect for large worlds or maps where precalculation doesn't work. The package is easy to integrate and provides fast generation. You can configure settings such as update rate, move threshold, and Navmesh size to suit your game's needs.
The Runtime Navmesh Baker unlocks dynamic Navmesh generation at runtime. To use it, simply add a NavMesh Baker component to a game object, specify the player's location, and you're ready to go. You can configure settings such as update rate, move threshold, and Navmesh size to control the generation process. You can also pre-bake a region around the player for agents spawned close to the player at game startup.





