TargetWarp: Motion Warping is a powerful tool for 3D-Root Motion animations. It allows developers to adjust the motion within selected warp frames, enabling precise targeting of any point in world space. This tool is highly customizable and well-documented, giving users flexibility to tweak the warp frames to fit their specific needs.
Unlike modifying character position during an animation, this tool scales the frame motion, ensuring smooth and natural movement. It supports various features, including Animancer integration, dynamic warping, subtractive warping, and paired motion warping.
This asset is easy to use and has no dependencies, working out of the box. It also includes a demo scene and example animations created by DoubleL.
Key benefits include:
- Precise control over root motion
- Customizable warp frames
- Target positioning
- Animation integration with Unity Animator
- Compatibility with any movement system
- Full documentation with video guides and well-documented code
Whether you're building a complex fighting sequence or a simple character interaction, TargetWarp: Motion Warping gives you complete control over how root motion behaves with your character's movement.
This tool does not modify animations, instead providing manipulated motion data in runtime. Key features include:
- Root Motion Control (Warp Motion): Adjust motion within selected warp frames to cover any distance to any point in world space
- Customizable Warp Frames: Fine-tune warp frames for any animation to match specific needs
- Target Positioning: Precisely align character with any target in world space
- Animation Integration: Works with Unity Animator
- Compatibility with ANY Movement System: Works by moving the Transform of your GameObject, disabling Rigidbody or CharacterController components
- Full Documentation: Well-documented with video step-by-step guides and well-documented code for easy integration
TargetWarp: Motion Warping - Control Root Motion with Precision - Asset Store





