Accurate Mass Calculation for Unity

AutoMass is a lightweight Unity editor extension that calculates Rigidbody mass based on a GameObject's volume and material density. It's perfect for physics-based games, simulations, or projects where realistic mass matters. With features like volume-based mass calculation, built-in density presets, and customizable voxel size, AutoMass makes it easy to get accurate mass calculations in your Unity project.

Key features include:

  • Volume-based mass calculation using voxel approximation
  • Built-in density presets (wood, steel, gold, etc.) or custom values
  • One-click aggregation and mass assignment to Rigidbody
  • Customizable voxel size and density list
  • No runtime overhead - editor-only tool
  • Extremely fast, hardware-accelerated algorithm
  • Full C# source code included

Use AutoMass for physics-based gameplay and puzzles, accurate Rigidbody setups in engineering or training simulations, educational projects, or quick prototyping with physically meaningful mass.

Volume-based mass calculation using voxel approximation

Hardware accelerated

Leveraging the power of compute shaders

Fully customizable

Only works with meshes without holes

Accurate Mass Calculation for Unity - Asset Store

πŸ€– Chat with AI

AI is typing

Suggested Posts

Accurate Physics Colliders for Unity

Accurate Physics Colliders for Unity Thumbnail

Measurements for Unity: Accurate Scene Measurements

Measurements for Unity: Accurate Scene Measurements Thumbnail

Accurate 3D Measurements for Unity

Accurate 3D Measurements for Unity Thumbnail

Mass Rename Tool for Unity

Mass Rename Tool for Unity Thumbnail

Smart Turret System for Unity

Smart Turret System for Unity Thumbnail

Efficient Grid-Based Pathfinding for Unity

Efficient Grid-Based Pathfinding for Unity Thumbnail