This package includes over 22 prefabs for creating liquid effects in Unity, along with a project that showcases all the examples and a demo scene. The prefabs are designed to be easily customizable, allowing you to change colors and add glows to individual layers. The package also includes audio effects and is optimized for games. The elements are made using particle systems and are compatible with various render pipelines, including the Built-in Render Pipeline, Universal Render Pipeline, and High Definition Render Pipeline.
The package includes:
- Over 22 prefabs for creating liquid effects
- A project with all examples and a demo scene
- Audio effects
- Customizable colors and glows for individual layers
- Optimized for games
- Compatible with various render pipelines
The package is easy to use, with no setup or plugins required. Simply drag and drop the prefabs into your scene and start creating. The materials, sprites, and other parts of the package are properly named for easy identification and use.
Shaders are made in ShaderGraph and are accessible for editing. A universal material for flipbooks has been created, along with several additional textures. Color and glow can be changed in 2 clicks in the Particle system. File formats include transparent PNG, with each frame dimension being 960*960 px and a frame rate of 30 FPS. The package includes 22 unique effects, 2 materials, and 91 sprite sheets. Audio formats are in WAV. The package works with any render pipeline.





