Crest Water 4 HDRP (Ocean, Rivers & Lakes)

Crest is a trusted water solution for game developers, known for its quality and performance. It has been implemented in several successful games and simulators. The package includes a workflow that allows you to add water in minutes with three components, sane and balanced defaults, and several example scenes covering various use cases. It also features state-of-the-art LOD systems, innovative wave authoring, and simulated light transport.

The package supports Unity 6, has a "wave spline" technology for detailed control over water simulation, and includes features like underwater effects, query water displacement, and Unity Server support. It also has a dynamic wave simulation, foam simulation, and flow to enable horizontal motion of water surface.

Crest is compatible with various rendering modes, including Deferred, Forward, Perspective, Orthographic, and Stereo (VR/XR). It also supports Shader Graph nodes, Ocean Shader Graph, and Ray-Traced Reflections.

The package is well-documented, with online documentation and embedded videos. It also has a Frequently Asked Questions section and a list of integrations with other assets.

Please note that Crest does not support OpenGL or WebGL, and requires shader compilation target 4.5 or above. It may not be suitable for low-end mobile devices, and has limited support for rendering multiple cameras simultaneously.

Crest is built to be powerful, flexible, and scalable, but may not be suitable for low-end mobile devices. It requires shader compilation target 4.5 or above and does not support OpenGL or WebGL. The package has limited support for rendering multiple cameras simultaneously, as the LOD detail is centered around one position (normally the main camera). The Crest code contains MIT-licensed code, and the copyright notices are specified in the included file ThirdPartyNotices.md.

Crest Water 4 HDRP (Ocean, Rivers & Lakes) - Asset Store

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