This HDRP water shader is designed for use with Unity's High Definition Render Pipeline (HDRP) version 7.4.3 or newer. It's a fully customizable shader created entirely in the shader graph, with all nodes organized for easy use. The shader supports a range of features, including world position-based UVs, depth-based water color gradients, underwater fog, refraction, reflections, and more. It also includes options for foam, Fresnel effects, and waves from up to three normal textures.
The package includes a water shader with many customization options, as well as pre-made water materials and normal and foam textures. However, it does not support underwater effects or orthographic camera views. Scenes from the screenshots are not included, but you can find the shader at the NatureManufacture website.
Requires HDRP 7.4.3 or newer. Created entirely in the shader graph. Supports world position-based UVs, depth-based water color gradients, underwater fog, refraction, reflections, foam, Fresnel effects, and waves from up to three normal textures.





