Crest is a trusted water solution for game developers, used in several successful games and simulators. It offers a powerful, flexible, and scalable system for creating realistic water simulations. With its state-of-the-art LOD system, innovative wave authoring, and simulated light transport, Crest provides a comprehensive water solution for Unity. The package includes several example scenes, detailed help boxes, and online documentation with embedded videos. Crest is compatible with Unity 6 and supports various rendering modes, including deferred, forward, perspective, orthographic, and stereo rendering. It also integrates with Gaia Pro VS and has a flexible time synchronization system for networking and cutscene timelines.
Crest is built to be powerful, flexible, and scalable, but may not be suitable for low-end mobile devices. It requires shader compilation target 4.5 or above and has limited support for rendering multiple cameras simultaneously. The Crest code contains MIT-licensed code, and copyright notices are specified in the included file ThirdPartyNotices.md.





