The Flow Map Editor for Unity is a tool designed to help users create anisotropic flow maps for various applications, including hair simulation. This package provides a user-friendly interface for painting flow maps in both 2D and 3D environments. It also supports the use of custom flow map materials, allowing for greater flexibility and creativity. The editor has been tested on both Windows and Mac platforms, and is compatible with Unity 2017 and later versions. Additionally, it supports both Universal Render Pipeline (URP) and Built-in Pipeline, with HDRP support also available.
Supports 2D and 3D painting
Supports custom flow map materials
Compatible with Unity 2017 and later
Supports Universal Render Pipeline (URP), Built-in Pipeline, and HDRP





