Orbis is a terrain rendering engine designed for Unity DOTS projects. It allows for the creation of flat, spherical, and cylindrical terrains, with features such as heightmap-based and procedurally generated terrains, custom inspectors, and physics collider generation. The engine is built for performance, with computationally demanding tasks executed in burst-compiled jobs, and jobs run in the background to avoid blocking the main thread. It also includes features like runtime scattering of vegetation, different biomes, and origin shifting for creating huge worlds. The package is targeted at experienced programmers familiar with DOTS and ECS programming, and comes with sample scenes and shaders for demonstration purposes.
Compatible with DOTS projects built with the Entities package, compatible with both DOTS physics solutions (unity.physics and havok.physics), verified for Unity 2022.3 LTS, tested on Unity.Entities 1.0.16 & Unity 2022.3.16f1 LTS.





