Procedural Geometric Shapes for Unity

Quick Primitives is a collection of basic geometric shapes that can be generated procedurally by code, giving more flexibility than Unity's default shapes. Shapes can be changed interactively by setting parameter values in the inspector. Additional features include automatic UV texture coordinates and collider generation, as well as the ability to move object position by offsetting the pivot point.

Features include:

  • UV mapping
  • Normal generation
  • Collider generation
  • Offset position (pivot)
  • Hollowed box and cylinder
  • Beveled box edges
  • Slice in sphere, cylinder, and torus
  • Full source code in C#

Shapes include:

  • Box
  • Cylinder
  • Sphere (including hemisphere and icosphere)
  • Cone (through cylinder)
  • Torus
  • Pyramid
  • Column
  • Plane
  • Circle
  • Section or beam
  • Stair
  • Grid

Note: This asset requires one license per seat.

This package is designed for Unity developers who need to create complex geometric shapes quickly and efficiently. It provides a range of features and shapes that can be used in a variety of applications, from game development to architectural visualization.

Procedural Geometric Shapes for Unity - Asset Store

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