This package allows you to generate procedural hollow shapes in Unity, including polygons and spheres, with a range of customization options. Key features include:
Streamlined shape customization with sliders and values
Seamless hollow option without external software required
Pivot point precision for easy adjustment
Simplified shape tapering for unique structures
Code-friendly and runtime compatibility
Enhanced efficiency and creativity
Collision integration made effortless with functional Unity Mesh Colliders
The package includes two main scripts: S3DPolygon and S3DSphere, each with its own set of features and settings. All shapes come with working interior and exterior mesh colliders, and generated meshes are saved in the GeneratedMeshes folder for easy export.
This package supports all operating systems and is designed to simplify basic shape creation in Unity.
The package contains two main scripts:
S3DPolygon Features:
- Create any non-spherical shapes
- Control the number of vertices of the shape
- Change the scale of the shape
- Modify the shape's pivot point
- Taper the shape
- Rotate the shape
- Make the shape hollow
- Control the thickness of the walls
- Open the sides of the shape
- Create an end cap for the bottom, top, or both
S3DSphere Features:
- Control the resolution of the sphere
- Control the scale of the sphere
- Modify the sphere's pivot point
- Adjust the radius of the sphere
- Cut the sphere according to the specified height
- Make the sphere hollow
- Control the thickness of the walls
General Features:
- All shapes come with working interior and exterior mesh colliders
- Generated meshes are saved in the GeneratedMeshes folder





