Procedural Terrain System for Unity

This package is a simplified version of Sebastian Lague's Procedural Landmass Generation series. It allows for the creation of procedurally generated terrain, with the ability to spawn objects and paths on the terrain. The system is designed to be easy to understand and use, with a focus on simplicity and ease of use. It includes features such as runtime import/export of the generated mesh, object instantiation, path instantiation, and more. The package is suitable for any kind of game and uses the new input system package.

The package includes 16 objects to spawn on the terrain, including algae, coral, grass, rocks, and trees. It also includes a procedural path and a water shader. Additionally, it includes a character controller with animations for TPose, idle, walk, run, jump, and fall. The system is designed to be easy to use and understand, with a focus on simplicity and ease of use.

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