Procedural Tile Generation Made Easy

Tile Composer is a Unity package that allows you to create complex procedural generation without requiring programming knowledge. It offers various workflows, including Connectors, Neighbors From Mesh, Tile Hierarchies, and Neighbor Matrix Editing, to define how tiles are connected. The package also includes multiple constraint solvers, such as Wave Function Collapse and SMT solver, to handle complex models. Additionally, it supports various grid types, including rectangles, boxes, triangles, prisms, and hexagons. With Tile Composer, you can control the probability of each tile, restrict the minimum and maximum amount of each tile, and block or fix tiles to achieve the desired outcome. The package also includes detailed tooltips and full source code for maximum control.

Tile Composer is designed to be easy to use and offers a range of features to help you create complex procedural generation. The package includes various workflows and constraint solvers to handle different types of models, and supports multiple grid types. It also provides detailed tooltips and full source code for maximum control. The package is designed to be flexible and can be used for a variety of use cases, from simple to complex models.

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