SkinnedMesh Baker: Easy Animation Optimization

SkinnedMesh Baker is a user-friendly editor tool designed to simplify the process of optimizing animations. It allows you to bake regular meshes from animated meshes and record entire animations with ease. With this tool, you can easily optimize simple animations and save time in the process.

To use the tool, simply select the animated skinned mesh, move to a frame in the animator, and click the Snap button. Alternatively, you can record the entire animation by specifying the number of meshes to snap and clicking the Record button.

The package includes:

  • Easy-to-use Baked Mesh Animator scripts
  • Crossfades between animations
  • A demo scene with examples to get you started quickly
  • The ability to bake regular meshes animated in the animation window

SkinnedMesh Baker is compatible with Unity 2020.3 and later versions.

This package is designed to work seamlessly with Unity 2020.3 and later versions. It provides a simple and efficient way to optimize animations and save time in the process.

SkinnedMesh Baker: Easy Animation Optimization - Asset Store

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