This package provides a solution for converting mesh vertex color to texture, offering both editor and run-time functionality. The editor tool allows for batch conversion and rendering of textures in up to 8K resolution in JPG, PNG, and TGA formats. The run-time API adds a ConvertVertexColorToTexture extension method to the Unity Mesh class, returning a Texture2D object. This tool uses a better algorithm than other free solutions, ensuring no visual seams are created. All render pipelines are supported. Please check the documentation for more information on how the tool works and its limitations.
Scripts are packed in dll. The tool requires a mesh with proper UV0 layout to render vertex colors correctly. Overlapping or inaccurate UV0 can lead to incorrect rendering.





