The Vertex Texture Baker is an editor and runtime solution for baking textures inside a mesh per-vertex. It supports various texture types, including Texture2D, RenderTexture, Cubemap, Camera target texture, and Lightmap. The editor tool allows baking up to 8 textures inside mesh vertex buffers and channels, while the runtime API provides extension methods to the Unity Mesh class for retrieving per-vertex baked textures as a color array. This package supports all render pipelines and is compatible with Unity 2019.4, 2020.3, 2021.3, and 2022.3 LTS versions.
The package includes editor and runtime solutions, supports up to 8 textures per mesh, and is compatible with all render pipelines. The runtime API provides extension methods to the Unity Mesh class. Scripts are packed in dll.





