Efficient GameObject Pooling for Unity

This package provides a simple and easy-to-use object pool implementation for Unity. It allows you to populate GameObjects at the start of the scene and handle them efficiently. The object pool is designed for handling a variety of objects, such as projectiles, vehicles, and more. It's perfect for solo developers and small teams looking to optimize their game's performance.

This package uses C# 8 and requires Unity 2020.2 or later. It's a straightforward solution for managing GameObjects in your Unity scene, making it easy to integrate into your project.

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