The Object Pool Manager is a simple and efficient solution for managing object pooling in Unity. It allows you to easily create and manage pools of prefabs, making it ideal for games that frequently instantiate and destroy objects. The package is designed to work seamlessly with prefabs, and its lightweight and performant architecture ensures minimal impact on your game's performance.
To use the Object Pool Manager, simply call the `SpawnGameObject` method and pass in the prefab you want to instantiate. The package will automatically handle the rest, ensuring that you get an instance of the correct prefab type. When you're done with an object, call the `DespawnGameObject` method to deactivate it and add it back to the pool.
The Object Pool Manager uses a dictionary to map prefabs to a queue of game objects, making it incredibly fast and efficient. It's also agnostic of the underlying type, allowing you to work with prefabs without worrying about exact types.
The package is designed to be lightweight and easy to use, making it perfect for games that require frequent object instantiation and destruction. It's also persistent across scenes, so you don't need to worry about setting it up every time you switch scenes.
The Object Pool Manager uses a dictionary to map prefabs to a queue of game objects, making it incredibly fast and efficient. Since objects are only stored in the pool when they are despawned, spawning objects from the pool is incredibly fast. The package is also agnostic of the underlying type, allowing you to work with prefabs without worrying about exact types.





