Efficient Object Pooling for Unity

Object pooling is a technique that minimizes object instantiation and destruction, reducing resource loading and garbage collection. This package provides a simple API for reusing objects, such as effects, monsters, and projectiles, to prevent micro-stutter and frame-drops during gameplay. It also includes runtime statistics to help you identify and optimize asset usage.

Key features include:

Fast and dynamic object pooling

No advanced setup required

Simple API for easy integration from any script

Efficient Object Pooling for Unity - Asset Store

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